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my ideas and inspiration

this is a blog to go along with my art blog. i plan to post things that inspire me, help me to become a better artist, and reference pictures. in other words, lots of random things.

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Note: I recently changed my url from my-ideas-and-inspiration to ofvisionsandcolor, so some of the links might not be working. If you see one, can you please let me know?


rufftoon:

e1n:

storyshots:

Drawing from films

Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.

The way this works: you draw tons of tiny little panels, tiny enough that you won’t be tempted to fuss about drawing details. You put on a movie - I recommend Raiders, E.T., or Jaws… but honestly if there’s some other movie you love enough to freeze frame the shit out of, do what works for you. It’s good to do this with a movie you already know by heart.

Hit play. Every time there’s a cut, you hit pause, draw the frame, and hit play til it cuts again. If there’s a pan or camera move, draw the first and last frames.

Note on movies: Spielberg is great for this because he’s both evocative and efficient. Michael Bay is good at what he does, but part of what he does is cut so often that you will be sorry you picked his movie to draw from. Haneke is magnificent at what he does, but cuts so little that you will wind up with three drawings of a chair. Peter Jackson… he’s great, but not efficient. If you love a Spielberg movie enough to spend a month with it, do yourself a favor and use Spielberg.

What to look for:

  • Foreground, middle ground, background: where is the character? What is the point of the shot? What is it showing? What’s being used as a framing device? How does that help tie this shot into the geography of the scene? Is the background flat, or a location that lends itself to depth?
  • Composition: How is the frame divided? What takes up most of the space? How are the angles and lines in the shot leading your eye?
  • Reusing setups, economy: Does the film keep coming back to the same shot? The way liveaction works, that means they set up the camera and filmed one long take from that angle. Sometimes this includes a camera move, recomposing one long take into what look like separate shots. If you pay attention, you can catch them.
  • Camera position, angle, height: Is the camera fixed at shoulder height? Eye height? Sitting on the floor? Angled up? Down? Is it shooting straight on towards a wall, or at an angle? Does it favor the floor or the ceiling?
  • Lenses: wide-angle lens or long lens? Basic rule of thumb: If the character is large in frame and you can still see plenty of their surroundings, the lens is wide and the character is very close to camera. If the character’s surroundings seem to dwarf them, the lens is long (zoomed in).
  • Lighting: Notice it, but don’t draw it. What in the scene is lit? How is this directing your eye? How many lights? Do they make sense in the scene, or do they just FEEL right?

This seems like a lot to keep in mind, and honestly, don’t worry about any of that. Draw 100 thumbnails at a time, pat yourself on the back, and you will start to notice these things as you go.


Don’t worry about the drawings, either. You can see from my drawings that these aren’t for show. They’re notes to yourself. They’re strictly for learning. 

Now get out there and do a set! Tweet me at @lawnrocket and I’ll give you extra backpats for actually following through on it. Just be aware - your friends will look at you super weird when you start going off about how that one shot in Raiders was a pickup - it HAD to be - because it doesn’t make sense except for to string these other two shots together…

Since I’ve had people asking me about storyboarding and how to learn it or what exercises to do. Emma Coats tells you all you need to know in this post.

Reblogging because it IS a very useful exercise! You can even do it as a warm up drawing exercise before you start the day. It will get your brain (and hand) in the right mindset.

(via mariamartian)

— 2 months ago with 16213 notes
#tips  #drawing  #art meme  #writing  #writing: storyboards  #composition 
Femmeboyant: Comprehensive Resource List for the Aspiring Artist V1.01 →

sixmilliondeadinternets:

A.K.A. “Pato is autistic and shows off his massive collection of saved links”

Have a seat, get a cup of coffee and sit through this. Hopefully you won’t regret it. This is mostly about illustration, by the way.


FREQUENTLY ASKED BULLSHIT


  • “WHICH TABLET SHOULD I BUY?”

Get the cheapest shit available. If you’re in America/Europe a Wacom Bamboowhatever apparently does the trick. If you’re anywhere else get the cheaper-end Genius ones because Wacom tablets are expensive in every place that’s not the first world. Getting a $600 tablet will not make you magically improve and it’s a goddamn waste of money. Too poor for tablets? Start with a damn pencil.

  • “POORFAG HERE, CAN’T AFFORD PHOTOSHOP/SAI, WHAT THE FUCK DO I DO?

This is the Internet, pirate the shit out of them! Here’s a list of freeware programs you could use, because pirating is bad, mkay.

For general illustration:

  • GIMP - Non-shitty, open-source Photoshop Clone.
  • Paint.NET - If you are somehow too dumb for Photoshop clones here’s something easy to use.
  • Flowpaint - Even simpler.
  • Inkscape - Apparently good for things like vector art.
  • Artweaver - Get the free version which kind of sucks but otherwise decent.
  • Chibipaint - Sounds weeaboo as fuck The best thing out there for oekaki, or so they say.
  • Will add more as I find them.

For 3D modelling and such:

More links coming SOON! (Soon: Duke Nukem Forever).

  • “I’M TOO MUCH OF A FAILURE I WILL NEVER IMPROVE”

Spoilers: Improvement will take a long time, specially more if you’re self-taught. Improvement requires dedication and consistenct in your learning. Don’t expect to get great if you’ve just started, and don’t expect greatness in the first year or so either. Save the shit you draw so in the future you can notice that progress has indeed been made.

If you still think you’ll never improve just look at this and realize how wrong you are. Now, if you think you’ll instantly be as cool as that guy, look at this and realize that you still have a long way to go.

  • “I HAVE ARTIST’S BLOCK WHAT DO”

Artist’s Block is a very complicated thing but the underlying reason is either lack of creativity, acedia or just a towering pile of bullshit. The best way to treat it is to take up theoretical drawing (anatomy studies, for example) and treat it as a chore. If you need ideas look for the Ideas Generators section below.


NOW, ONTO THE ACTUAL LIST THING.


All links taken without permission but I’m sure nobody minds a bit of publicity.

BOOKS

This is actually more than enough to get you started when it comes to getting books. Saying that the amount of books here is FUCKING MASSIVE would be an understatement.

A PRACTICAL APPROACH TO GESTURE DRAWING

Simple practice method for the aimless artfagOpen any of the first two links, and choose a distinct category (For example, faces). Tell it to switch every 10 minutes if possible; else, get a timer. Fire it up and start drawing what you see. The idea is that you should stop after 10 minutes and move onto the next one, no matter how incomplete it is. Repeat until your art gets showcased in the Louvre.

COLOR THEORY AND MISCELLANEOUS COLORING FOR THE MASSES

ANATOMY AND GENERAL HUMAN BODY STUFF

PERSPECTIVE

GENERAL REFERENCES

LOOSE BUNCH OF VARIOUS CRAP

  • /ic/ Thread 1 - Collection of tutorial images.
  • /ic/ Thread 2 - Humongous thread with a crapload of links. A must-see.
  • Manga to Realistic (dA) - A Twelve-Part walkthrough that dips your toes into realistic illustrations aimed at people with a weeaboo background.

GENERAL ART WEBSITES AND TUTORIALS

ILLUSTRATION TECHNIQUES

TEXTURES, BRUSHES AND ALL THAT JAZZ

  • CG Textures - Massive collection of free textures. Also tutorials.

IDEA GENERATORS

ART COMMUNITIES


If you want me to add something, please notify me through my /ask. Be sure to check back often as I’ll be adding more things.

(Source: sixmilliondeadinternets, via femmeboyant)

— 4 months ago with 10591 notes
#reference  #software  #artist block  #advice  #books  #websites  #practice  #coloring  #color swatches  #tutorials  #figure reference  #perspective  #tips  #brushes  #textures  #idea prompt  #art communities  #design  #drawing  #resource list 
Indistinguishable From Magic: Show vs. Tell: Why "Visual" is Not Optional →

Marshall McLuhan coined the famous phrase “the medium is the message,” meaning that the information within a medium and the medium itself are irrevocably intertwined. How the viewer/reader/etc. receives the information is part of the information itself. Different media generate different…

— 8 months ago with 184 notes
#design  #tips  #writing: storytelling  #writing: storyboards  #composition  #comic making 
Indistinguishable From Magic: Silhouettes: the Silent Killer →

dresdencodak:

The eye isn’t a camera. When we view objects, especially moving objects, our brains tend to break them down not into a collection of varying hues, but rather silhouettes. Quick object identification is a primal evolutionary necessity, and it’s a foundational way our visual interpretation…

— 8 months ago with 387 notes
#design  #tips  #writing: storytelling  #writing: storyboards  #composition  #comic making 
Indistinguishable From Magic: Figures: They Speak For Themselves (mildly NSFW) →

dresdencodak:

Continued from the last article about costume design, today we’re going to talk about those wacky things you hide underneath clothing. Figure drawing is a pivotal tool to any artist, but being able to effectively render humans and creatures is only part of the equation. Even if your…

— 8 months ago with 2001 notes
#design  #character design  #tips  #costume design  #comic making 
Indistinguishable From Magic: Advanced Layouts: Paneling Outside the Box →

Panels are useful, so useful that we start to believe that they’re an essential element of comicking, but this couldn’t be further from the truth. Panels are merely a means to an end, a straightforward way of conveying a visual narrative; they enforce a clear sequence of images with dividing…

— 8 months ago with 152 notes
#comic making  #composition  #tips 
Indistinguishable From Magic: Primary & Secondary: a Tale of Two Focal Points →

In painting and general illustration, there are some basics everyone should know about composition. Chief amongst these is the importance of a focal point. A focal point is the primary focus of a picture, whether it’s a person, object or simply an abstract portion of the image. Humans have…

— 8 months ago with 170 notes
#composition  #tips  #comic making 
Reference Images for Artists: Costumes: the Wearable Dialog →

dresdencodak:

I mentioned before some of my favorite character designs in the world of comics and have been meaning to tackle this subject again. I came to realize, however, that “character design” is itself a fairly massive subject, and that it would be best to break the topic…

— 9 months ago with 8411 notes
#costume design  #drawing  #fashion  #tips  #design 
"I think a good story, even if it is sad or scary while you’re watching it, should always make you a little less scared after you’ve seen it. Because even a scary story, if it’s a good scary story, takes us into strange, dark places that don’t make sense at first, and helps us see that they do make sense, and are therefore not so scary"
Dan Harmon to a 7-year-old [x] (via reekrhymes)

(Source: mordecailearnstofly, via i-am-a-panda)

— 11 months ago with 120 notes
#advice  #writing: storytelling  #writing  #quote  #tips  #dan harmon